This is a generic compound so people can call it and make use of it in their MCG. To simplify things, this assumes your mesh is pure quads (it would still work if it has tris in it, as can be seen in my ParseQuads MCG, however there can be no guarantee if it 'looks' right if you have a random mish mash of tris/quads) So because it is a compound, you can't 'install' it so I've supplied here a dummy MCG to clone on quads, those who know the rename to zip trick then drag/drop...just do so otherwise install the MCG to get the compound Vu_GetQuadInfo.
The dummy MCG also illustrates how to use this compound. If you need the quad area, simply sum up the areas of the 2 tris.
Strictly speaking, the compound returns an Array of Triples...
ver 1.01: illustrates the use of QuadArea -> Scale