MCG Mesh Contours

3 votes
Version: 
1.03
Date Updated: 
08/30/2017

What's there to say really...

Installation for Max 2016/17: (2018 can be just drag+drop)

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shapes>Vu.

ver 1.01: added Join Threshold so that a loop/element is now properly welded. Previoulsy, if you rclick>show vertex ticks, you'd see all white verts (they're hidden coz they overlap)....with this new one, you'd see yellow ones since they're now welded.

ver 1.02: backed out the Join option. Due to the fact that the way the splines are created is quite messy, the Join would create more problem than it solves. So out it goes, I've added the option to Flip the Slice Plane tho, also a REMINDER to move the MCG object to Origin first !!!.

verr 1.03: Single Mode for if you want just 1 resultant Spline instead of possible multiples, like for a Teapot, you may get one slice resulting in 3 splines across the handle + body + spout. You move the Gizmo (Rectangle) around till you get close to the candidate spline that you want (it IS a bit dodgy...)

3ds Max Version Requirement: 
2016
Other Requrements: 
2016 + Extension1/2 + SP3, 2017, 2018 (did you see I wrote Extension for 2016 ??? did you spend a few seconds to read ?)
Video URL: 
AttachmentSize
vu_meshcontours_1.00.zip26.81 KB
vu_meshcontours_1.01.zip28.77 KB
vu_meshcontours_1.02.zip26.98 KB
vu_meshcontours_1.03.zip31.5 KB

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vusta's picture

isn't the video in this post ?

i just assume it is...even tho i can't see it..cuz i refuse to install that s**tty adobe flash plugin...

next time i'll just paste the video link in rather than put it in the video section.

fil47's picture

My bad really... Not familar

My bad really... Not familar with MCG.

Found a video in which you show how that works : https://www.youtube.com/watch?v=u92LK1wtCbQ&t=9s

da-studio

vusta's picture

just to be clear...

01) create teapot

02) create rectangle

03) Create>Shapes>Vu>click Vu_Mesh Contours button...now click somewhere in the viewport to create the MCG object....ie. do NOT pick either the teapot or rectangle yet.....

>>> you must create the MCG object first <<<

then you pick the teapot or rectangle in any order...

vusta's picture

ok this is not meant to be rude....

but are you on 2016 and do you have the Extension ?

(see REQUIREMENTS)

fil47's picture

pick mesh not working

The modifier panel shows only the regular settings for shapes or mesh. If I pick the mesh and go in modifier panel there is nothing more than what was there before.Same goes for the shape.

da-studio

vusta's picture

just select the MCG object...

and go into Modifier Panel ?

fil47's picture

pick mesh not working

When trying to pick the mesh or the rectangle, the VU dialog closes off, giving me no chance to pick the other one.
Great idea, could use that...

da-studio

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