This MCG takes any vertex animated object and turns it into StopMotion/Claymation. You can also use it on non-vertex animated, ie. Transformed object.
Update note: Because it is based on Vertex animated objects, please use Skin and not Link, ie. if you transform a 'bone' object across the screen, then create your hero and Skin it to the bone object, not Link, then put StopMotion on your hero.
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