MCG StopMotion

4 votes
Version: 
1.00.00
Date Updated: 
09/08/2015

This MCG takes any vertex animated object and turns it into StopMotion/Claymation. You can also use it on non-vertex animated, ie. Transformed object.

Update note: Because it is based on Vertex animated objects, please use Skin and not Link, ie. if you transform a 'bone' object across the screen, then create your hero and Skin it to the bone object, not Link, then put StopMotion on your hero.

 

Any small donations to [email protected] would be greatly appreciated. I intend to then fully donate onto the following:

http://www.worldanimalprotection.org/

https://www.worldwildlife.org/

http://www.redcross.org.au/

http://www.savethechildren.org.au/

Thankyou. Meow. Woof. Moooo. Oink. Grrrl.....Bzzzz...

3ds Max Version Requirement: 
2016
Other Requrements: 
Max2016 SP1/2/3 + EXT1/2, 2017
Video URL: 
AttachmentSize
vu_stopmotion_1.00.00.zip9.53 KB

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
vusta's picture

Sorry, I don't know much maxscript..

you'll have to convince other experts to help you out...

inkredibile's picture

2012 version?

hi i love it,, i did try to do similar with point cache and than manually make stepped keyframes. lots of work.
but
is there a chance u convert script that work on 2012 version? :)
cause im stuck with projects in 2012 version.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.