MCG StopMotion
This MCG takes any vertex animated object and turns it into StopMotion/Claymation. You can also use it on non-vertex animated, ie. Transformed object.
Update note: Because it is based on Vertex animated objects, please use Skin and not Link, ie. if you transform a 'bone' object across the screen, then create your hero and Skin it to the bone object, not Link, then put StopMotion on your hero.
Attachment | Size |
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vu_stopmotion_1.00.00.zip | 9.53 KB |
Comments
Sorry, I don't know much maxscript..
you'll have to convince other experts to help you out...
2012 version?
hi i love it,, i did try to do similar with point cache and than manually make stepped keyframes. lots of work.
but
is there a chance u convert script that work on 2012 version? :)
cause im stuck with projects in 2012 version.