Scene Light Multiplier By POPA_3D

1 vote
Version: 
1.0
Date Updated: 
08/18/2012
Author Name: 
POPA_3D

Scene Light multiplier let you manage all your scene lights by multiplying their multiplier by a defined value or set all light multiplier to a defined value...

you can chose which lights will be taken in consideration

#Standard will affect:

 target Spot 

free Spot 

Target Directional ight 

free Directional light

Omni light 

Skylight 

mr area omni

mr area spot

#Photometrics will affect

Free Cylinder

Free Sphere 

Free Disc 

Free Area 

Free Linear 

Free Light 

Free Point 

Target Cylinder 

Target Sphere 

Target Disc 

Target Area 

Target Linear 

Target Light 

Target Point

#Daylight+skyportal will affect

mr Sky 

mr Sun 

IES Sky 

IES Sun 

mr Sky Portal

#Vray will affect

VRay Sun 

VRay Light

###Installation:

1-Drag  scene_light_multiplier.mzp into your scene then go to

2-customize>customize user interface> toolbars category popa_3d scripts then drag it to your desired toolbar.

hope you like it!  if so please vote up :)

 

Version Requirement: 
3ds Max 7.0 or higher
AttachmentSize
scene_light_multiplier.zip14.18 KB

Comments

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headd's picture

Hey, very cool and useful

Hey, very cool and useful script.
I have two feature requests, if possible:

- affect only selection or visible
- if you can modify light sampling subdivs for the selected/visible lights; for example, a draft render could use 8 samples, but a hi quality one maybe 32. It would be easier if one could modify all samples in one click

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