Slice Tool

4 votes
Version: 
1.2
Date Updated: 
06/15/2017
Author Name: 
Benjamin Boscher

This script slices an object at regular intervals along the world axes.
Useful for quickly subdividing a complex mesh homogeneously, for vertex painting or to apply a bend modifiier to it for example.

If you have any requests or feedback, feel free to contact me at [email protected]
or in the comment section down here ;)

Update 2017/06/14: Added the distance feature.

Update 2017/06/15: The script is now running way faster.

Additional Info: 

How it works

• Just drag n drop the .ms file into the 3DS Max viewport

• Or drag n drop the .mzp file into the 3DS Max viewport, and then in Customize > Customize user interface, you'll find this script under the N00BY category

• Select an object then click "Preview"

• Adjust the number of slices you want or the distance between them

• Set the axis along which you want to slice the object by clicking the "X", "Y" or "Z" button

• Then click "Accept"

General informations

• If your object's local pivot is not aligned with the world axes, you'll need to check "Reset XForm before slicing" ;)

• When changing the number of slices, the distance value will auto-update and vice versa ;)

Version Requirement: 
2016, but it should work on other versions.

Comments

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N00BYZOR's picture

Script updated !

Hi, I've done what you said it's way faster now, thank you for telling me.
I didn't know about it, I used to switch to create mode manually ^^
Cheers :)

titane357's picture

Hi, you should add "max

Hi, you should add "max create mode" because in mofify mode the slice modifiers slow down the script.

N00BYZOR's picture

Script updated !

Hi :)
I added the distance option, thank you for suggesting it, it greatly improved the script !
Cheers :)

Haider of Sweden's picture

.

Smart tool!
I would like to suggest that you add a distance option, like this:
* slices
* distance

Kind regards
Haider
www.haider.se

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