Batch Exporter

1 vote
Version: 
1.7.2
Date Updated: 
09/01/2017
Author Name: 
Benjamin Boscher

Here is the link to the documentation.

This is my custom batch exporter, inspired by Jos Balcaen's Batch Export/Import, I needed some extra features so I created my own.
Perfect for exporting a lot of objects quickly.
I created it mainly to fit my needs so maybe there are some things you would like me to add, so if you have any requests or feedback, feel free to contact me at [email protected] or in the comment section down here ;)

Update 2017/09/01, Version 1.7.2:

- Added VRSCENE format.

Update 2017/06/26, Version 1.7:

- Added the "export as a single object" feature.
- Added a bunch of formats.
- Added a "Help" button that opens the documentation.
- The script now runs faster.

Additional Info: 

How it works

• Just drag n drop the .ms file into the 3DS Max viewport

• Or drag n drop the .mzp file into the 3DS Max viewport, and then in Customize > Customize user interface, you'll find this script under the N00BY category

• Set the options as you need, select an export path, etc...

• Select all the objects you want to export, then click on "Export selection"

• Or if you need to export your selection as a single object, click "Export selection as a single object"

General informations

• All options are saved. This means all the changes you make in the checkboxes, text fields and the drop down list are remembered when reopening the script.
Moreover, Those changes are saved in the current scene, so you have to save the scene after tweaking the options to save them. That way each of the scenes you are working on has its corresponding options and export paths.

•When exporting objects with collision, do not select the collision meshes, only the objects. Also you don't need to place the collision meshes at the same location as the objects, the script will do it for you and replace them at their original location after export.

•When exporting as .VRSCENE you have to set VRay as the renderer before proceeding. (Rendering -> Render Setup)

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Only tested on 3DSMax 2015 & 2016.

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Version Requirement: 
2015 - 2016, but it should work on other versions.

Comments

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asymptote's picture

Sorry just seen this, I had

Sorry just seen this, I had my alerts turned off, I'll check it out tomorrow.

...thanks for your efforts.

N00BYZOR's picture

Script updated !

Hey !

I added, among other things, the feature you needed ;)

asymptote's picture

Coolness

I export for game design so have a need for exporting the entire selection as a single FBX.

I like these FBX exporters but they all export the selection as individual files, is there no way to set the name for the scene and have it save the selection as a single FBX?

Joels "Collapse Groups" function is very useful too. ;)

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