Tagged 'archive'

MB Resource Collector

43 votes

Interface of MB Resource Collector 0.2 This script is something like a replacement for the File > Archive... function found in 3ds Max. It will collect ALL assets currently used in the scene file into one common directory, optionally changing/removing path names. This includes final gather maps, photometric files, environment maps, bitmaps used in a displacement modifier etc., basically everyhting that is listed in the Asset Tracking System will be collected, too.

This is useful if you want to send your entire scene with all required files to someone else in one flat folder.

Optionally, the script can change the asset path names to match the new location, either as absolute or relative path names. It can also include the currently open .max file and create a .zip archive from all collected files in one go.


7 votes

150 scripts in one gui. I'm using it to simplify my workflows. The commands.txt growed up over 5 years and will go on.

Hope you like it :o)

  • Fixed a "public-variable"-bug in the main-script which results in an errror in max7(+).
  • A few new scripts in the commands.txt
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