Model Packer

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With the Model Packer, you can prepare your 3D models for uploading to 3D stocks or Asset Libraries.

Just a couple of clicks and you will create an archive with your model or scene.

More Info

Before usage read manual: Read Full Manual

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Additional Info: 

This script can be used for:

  • Preparation of 3D models for 3D stocks
  • Convenient transfer of models to a colleague/client/customer
  • Cataloging and storage of your 3D models
  • Organization of storage with 3D models in the local network
  • Creating archives for a special standard for Asset Libraries
  • To standardize 3D models by manufacturers' websites


  • Fixing broken geometry (Reset XForm, BoxTrick, DetachTrick, Snapshot)
  • Grouping/Ungrouping Objects
  • Setting the model to the center of the stage
  • Adding information about the 3D model (name, manufacturer, tags, copyright, description, etc.)
  • Generating manifest files (txt, json, ini, xml)
  • Translation of tags into different languages ​​(Google Translate)
  • Adding a preview with the ability to overlay a watermark
  • Saving 3Ds Max scene for the minimum version
  • Removing trash objects and helpers
  • Removing Track Notes, unnecessary assets and other garbage in the scene
  • Creation of export formats (fbx, obj, 3ds, mat)
  • Renaming objects
  • Renaming textures
  • Renaming materials
  • Renaming groups
  • Removing unnecessary layers
  • Convert to Corona Renderer on the fly and create a separate scene
  • Packing only the necessary textures and assets
  • Correct directory structure
  • Correct file naming
  • Archive creation
  • Tool to create your own presets
  • Import/Export Presets
  • Instant updates
  • Multilanguage interface
  • Hints

Thanks to Model Packer, you can create the correct archive in a seconds, with this structure of files and names (see screenshot below). Great, isn't it?


The same model for the "3D BAZA" preset will look like this:



Model Packer helps to avoid common mistakes:

If you have ever come across the fact that your models did not resemble moderation, at least for one of the reasons listed below, you should definitely try Model Packer.
This script will help to avoid common mistakes of the "human factor ":

  • Old textures from other models remain in the scene if you open Assets Tracker (Shift + T)
  • UV_Checker.jpg remains in the scene if you open Assets Tracker (Shift + T)
  • Position of objects not in the center of the scene
  • Wrong version set for FBX
  • Extra helper objects in FBX
  • The Viewport is not focused on the model, it feels like the scene is empty
  • FBX is not saved for the current version of the render
  • Texture or asset paths are not striped
  • There may be broken geometry and flipped polygons in the scene
  • The *.max version of the scene is not saved under the minimum version
  • Forgot to add some textures to the archive
  • Scene saved with incorrect Gamma
  • There is no Material Library in the archive (* .mat)
  • There is no *.mtl file for *.obj in the archive
  • You added a preview, but forgot to set the watermark
  • The scene uses paths or names that are not in English, causing an encoding problem for others
  • Lights or cameras are not removed in the scene
  • There are objects in the scene with the Turbo Smooth modifier with an iteration greater than 3
  • Hidden objects remain in the scene
  • Not needed animation keys in the scene


Version Requirement: 
Video URL: 
model-packer-animated.gif185.94 KB