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Everybody who have imported large amount of data from any cad system know that it normally kills the instancing. The intention of this script is to find geometrically identical nodes and instance them. This script will of course work if someone have used copy instead of instance in a scene and wants them instanced instead.
I'm happy to see that so many have tried out my Sunday hack that I made 5 years ago...but as it was only something to do for a Sunday its not really something I support. I would love to, but my daytime job takes all my time ;-)
FilepathFinder it is a power tool for working with asset files in 3ds Max. With FilepathFinder you can easy find, collect and sort asset files. Utility supports XRefs of all types and processes all XRefs scenes linked to current. Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders). Also the FilePathFinder can help you quick find objects or materials and textures by asset links.
FilepathFinder PRO v3.50.02
Increase the size of thumbnails up to 256px
Adds the support to Corona renderer
Adds the support to Octane renderer
Adds support to Maxwell renderer:
Search\Collect\Relink for Maxwell Proxy
Search\Collect\Relink for Maxwell MxLight
Search\Collect\Relink for Maxwell MxMesher
Search\Collect\Relink for Maxwell MxParticles
Search\Collect\Relink for Maxwell MxVolumetric
Search\Collect\Relink for Maxwell Materials and Maps
Selects objects that have the chosen modifier in their stack
At startup the list populates with all available modifiers in your session of Max. Use the button below the list to filter it down to only the modifiers currently present in your scene. This can take a few seconds for large scenes.
Choose the type of modifier you wish to find in your scene and this tool will return to you a list of every object that has the modifier, the object's name, it's class and the layer it is currently in. You can then select whichever objects you want.
The modifier list includes every modifier that is default to max.