FilePathFinder Pro & Light versions

410 votes
Date Updated: 
Author Name: 
Alexander Kramer (Kstudio)

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.


For example, FilePathFinder is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.

New Features & Fixes for FilePathFinder Pro

  • Adds support to ArchVision RPC. Display native preview.
  • Adds support to ".MC" files in Point Cache modifier
  • Adds an ability to rendering previews using Corona Frame Buffer. [Batch Render&Relink]
  • Drops support to 3ds Max 2013
  • The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) was rewritten.
  • Move plugin to directory and category "Kstudio"
  • Fixes a bug with relinking scenes that contain IES files using Batch Render&Relink tool[Batch Render&Relink]
  • Fixes an issue with correct display the maximized plugin window on some monitors
  • Fixes an issue with the ability to refresh the listview using the F5 key
  • Fixes some minor issues with the interface
  • Fixes a bug with Asset Management scenes which contains Containers
  • Fixes other minor issues and performance improvements

See the full list of history changes on this page - Update History.


Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the maps from scene
  • Ability to collect the Asset files via clipboard and drag&drop method
  • Includes the “Batch Render&Relink” tool for organizing the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.
  • Support to almost all known renderers and plug-ins.

Select objects, work with materials and textures

  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show\Hide bitmap in the viewport
  • Opening the files into the external application.

Misc Features

  • Autocheck for updates
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
  • Independent from 3dsMax caching of thumbnails
  • The “Batch Render&Relink” tool for rendering the thumbnails for 3ds Max scenes, Material Libraries and IES files
  • Unostentatious and "Transparent" demo-version
  • User-Friendly interface

Additional Info: 

Commercial script.
Installation and generation of id-file video 
Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs

Demo-version Limits:

The Demo version allows to work only with limited number of files.

Version Requirement: 
3ds Max 2014 and above


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Kstudio's picture

Mass rename links and files

Current version supports to rename only one file and external link using the menu-item "Rename Link&File" as on video below at time 25:10.

But  3rd version of Project Manager ( and later the FilePathFinder) will have ability to mass rename links and files.

jnls's picture

opcion de renombrar texturas donde esta?

en que version se puede renombrar las texturas en 3DS MAX y en el HDD? tengo la version 2.92 y no existe o solo es una a una? estaria mejor que se pudiera renombrar las texturas en max y el hdd masivamente o en grupo, porque les falta esa opcion...

Kstudio's picture

Now possible to easily rename

Now possible to easily rename only one file with link.

In the future i extend the API for add the ability to write extension for customization of process.

Also i have a plan for add the ability to rename links on HDD in the section "Find&Replace"

roamn's picture

And is process automatical

And is process automatical please? renaming files manually on HDD (in windows) is not an option for me of course because there are tons of textures.

So please, is the process automatical?

Kstudio's picture

It's possible by two step 1)

It's possible by two step
1) Rename file on HDD
2) Set the new path from FilePathFinder

Or you can use the Project Manager.
See video

roamn's picture

Does this script support

Does this script support renaming the texture name both in 3ds max and in windows/HDD, e.g. simple.jpg to redgreenyellow.jpg both in 3ds max but also in windows? I need to rename the textures files. is it possibůle

Kstudio's picture

Please generate the bug

Please generate the bug report (menu "Help" ==>> "Create support Request")
If you can not run the FilePathFinder, then start the script SupportRequest.mse by dragging it into viewport.
You can find it in this directory

Thanks for bug-report.

paranoidx's picture

Runtime error

Im using demo mode with PRO version before purchase, don't know why but this is the error I got.


My .NET is 4.0

Kindly assit,

Thank you,
Creative & Architectural Visualization

Kstudio's picture

Maybe you're using an older

Maybe you're using an older version of the Project Manager and run it before running the new version of FilePathFinder.

Restart the 3ds max and try again.
It must work.

Not reccomend for using the PM and FPF on one session of 3ds max.
The Project Manager have all features of FilePathFinder and has not reason for using both programs on one computer.

fajar's picture

Got this error when finished

Got this error when finished updating and run the script


 My Dotnet is complete n updated







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