FilePathFinder Pro & Light versions
Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.
Asset tracking features include support for XREF files and easy linking with external files.
Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.
In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.
Also with this tool, you can easily make an archive a 3ds Max scene.
Note that FilePathFinder supports the highest number of asset types of any plug-in.
The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.
BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.
Batch Mode makes for an easy way to gather and compile many assets at once.
The new version of FilePathFinder is released with support to 3ds Max 2025
and many new features that improve managing scene assets
FilePathFinder Pro version 4.15.06
- Adds support to 3Ds Max 2025
ASSET MANAGEMENT IMPROVEMENTS
- Adds support to search/relink/collect/archive the content of IFL files.
- Adds support to search/relink/collect/archive the content of Vrmat files
- Adds support to archives larger than 4GB [Archive Asset Files]
- Enhanced File Relocate Capability
- Adds Ability to Sort Assets by Asset Type/Extension
- Adds Ability to Include/Exclude Files from Renaming by Extension
- Adds Ability to Include/Exclude Files from Collecting by Extension
- "Duplicate Asset Replacement" Dialog UI Improvements
- Adds Ability to Include/Exclude Directories from Searching by mask
CONVERT IMAGES
- Fixes an issue with converting some images to greyscale
- Fixes an issue with converting some images to other formats
- Fixes an issue with converting some images to greyscale
- Fixes an issue with converting some images to other formats
BATCH RENDER&RELINK [PRO version]
- Adds an ability to set different width/height for rendering preview thumbnails for models and materials
- Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails
- Fixes some minor issues with relink material libraries
- Fixes a bug when collecting maps for several materials libraries
- Fixes an issue with rendering preview for scenes, that contain hidden layers
- Fixes an issue with rendering preview for some models without studio scene
OTHER FIXES
- Fixes some minor issues with renaming multiple and single assets
- Fixes an issue with storing some settings on relinking
- Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
- Fixes some issues with HiDPI screens
- Fixes an issue with resizing images using a percentage value
See the full list of history changes on this page - Update History.
Features:
Asset Tracking
- Search for missing assets
- Relink external files
- Collect external files
- Archiving a 3ds Max scene
- Ability to exclude files from collecting by type of file
- Advanced Asset Renamer
- Removing links from a scene
- Ability to collect Asset files via clipboard and drag&drop method
- PRO version includes the “Batch Render&Relink” tool for organizing Asset files for 3d Models and Materials Libraries in the batch mode
- Support to xRef files
- Batch Relink multiple files using “Fast Mode”
- Support to almost all known renderers and plug-ins.
Selecting objects, work with materials and textures
- Convert & Resize Images [PRO version]
- Select objects by their links to files
- Displays in interactive mode a list of files linked to selected objects
- Place Materials and BitmapTextures into the Material Editor
- Show/Hide bitmap in the viewport
- Opening the files into the external application.
Misc Features
- Auto-check for updates
- Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and others)
- Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
- The “Batch Render&Relink” tool for rendering the thumbnails for 3ds Max scenes, Material Libraries and IES files
- Collect the preview thumbnails with source files
- Unostentatious and “Transparent” the demo-version
- User-Friendly interface
Comments
Very cool script!
Very cool script!
Web: https://todorvankov.com/
YouTube: web: Youtube Tutorials
Mass rename links and files
Current version supports to rename only one file and external link using the menu-item "Rename Link&File" as on video below at time 25:10.
https://youtu.be/tMLwzes3mDs?t=1510
But 3rd version of Project Manager ( and later the FilePathFinder) will have ability to mass rename links and files.
opcion de renombrar texturas donde esta?
en que version se puede renombrar las texturas en 3DS MAX y en el HDD? tengo la version 2.92 y no existe o solo es una a una? estaria mejor que se pudiera renombrar las texturas en max y el hdd masivamente o en grupo, porque les falta esa opcion...
Now possible to easily rename
Now possible to easily rename only one file with link.
In the future i extend the API for add the ability to write extension for customization of process.
Also i have a plan for add the ability to rename links on HDD in the section "Find&Replace"
And is process automatical
And is process automatical please? renaming files manually on HDD (in windows) is not an option for me of course because there are tons of textures.
So please, is the process automatical?
It's possible by two step 1)
It's possible by two step
1) Rename file on HDD
2) Set the new path from FilePathFinder
Or you can use the Project Manager.
See video
https://www.youtube.com/watch?v=O-RdGvd5wrk#t=131
Does this script support
Does this script support renaming the texture name both in 3ds max and in windows/HDD, e.g. simple.jpg to redgreenyellow.jpg both in 3ds max but also in windows? I need to rename the textures files. is it possibůle
Please generate the bug
Please generate the bug report (menu "Help" ==>> "Create support Request")
If you can not run the FilePathFinder, then start the script SupportRequest.mse by dragging it into viewport.
You can find it in this directory
C:\Users\[USERNAME]\AppData\Local\Autodesk\3dsMax\[20XX]\ENU\scripts\TrackScripts\FilePathFinder\
Thanks for bug-report.
Runtime error
Im using demo mode with PRO version before purchase, don't know why but this is the error I got.
My .NET is 4.0
Kindly assit,
Thank you,
www.rainstormfilm.com
Creative & Architectural Visualization
Maybe you're using an older
Maybe you're using an older version of the Project Manager and run it before running the new version of FilePathFinder.
Restart the 3ds max and try again.
It must work.
Not reccomend for using the PM and FPF on one session of 3ds max.
The Project Manager have all features of FilePathFinder and has not reason for using both programs on one computer.