FilePathFinder Pro & Light versions

411 votes
Version: 
3.70.19
Date Updated: 
06/27/2017
Author Name: 
Alexander Kramer (Track)

FilepathFinder - most power tool for working with Asset Files in 3ds Max.
With FilepathFinder you can easy find and collect asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

 

 

FilepathFinder PRO v3.70.19

  • Redesign the interface.
  • Increase the size of thumbnails up to 512px.
  • Adds support to different screen dpi settings.
  • Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.
  • Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.
  • Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.
  • Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").
  • Fixes a bug with asset files when path contains invalid characters.
  • Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.
  • Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&Relink].
  • New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&Relink].
  • New methods and properties for API: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&Relink].*
  • Adds a new property to 'Batch Render&Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&Relink]*
  • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&Relink].
  • Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&Relink]
  • Fixes a minor issue with rendering models using the Batch Render&Relink. [Batch Render&Relink]
  • Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&Relink]
  • Fixes a bug with relinking Material Library files using the Batch Render&Relink tool. [Batch Render&Relink]

See full list of history changes on this page - Update History.

Features:

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the maps from scene
  • Ability to collect the Asset files via clipboard and drag&drop method
  • Includes the “Batch Render&Relink” tool for organize the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.
  • Support to almost all known renderers and plug-ins.

Selecting objects, work with materials and textures

  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show\Hide bitmap in viewport
  • Opening the files into the external application.

Misc Features

  • Autocheck for updates
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
  • Independent from 3dsMax caching of thumbnails
  • The “Batch Render&Relink” tool for rendering the thumbnails for 3ds Max scenes, Material Libraries and IES files
  • Unostentatious and "Transparent" the demo-version
  • User-Friendly interface

Additional Info: 

Commercial script.
Installation and generation of id-file video 
Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs

Demo-version Limits:

The Demo version allows to work only with limited number of files.

FilePathFinder Light v.3.20.11

  • Redesign the interface
  • Updates for Unique Asset Tracking System
  • Adds support to different screen dpi settings
  • Fixes the bug with crash of 3Ds max when Corona interactive rendering is active
  • Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized")
Version Requirement: 
3ds Max 2012 and above (32 and 64 bits)
Video URL: 

Comments

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Kstudio's picture

Now possible to easily rename

Now possible to easily rename only one file with link.

In the future i extend the API for add the ability to write extension for customization of process.

Also i have a plan for add the ability to rename links on HDD in the section "Find&Replace"

roamn's picture

And is process automatical

And is process automatical please? renaming files manually on HDD (in windows) is not an option for me of course because there are tons of textures.

So please, is the process automatical?

Kstudio's picture

It's possible by two step 1)

It's possible by two step
1) Rename file on HDD
2) Set the new path from FilePathFinder

Or you can use the Project Manager.
See video
https://www.youtube.com/watch?v=O-RdGvd5wrk#t=131

roamn's picture

Does this script support

Does this script support renaming the texture name both in 3ds max and in windows/HDD, e.g. simple.jpg to redgreenyellow.jpg both in 3ds max but also in windows? I need to rename the textures files. is it possibůle

Kstudio's picture

Please generate the bug

Please generate the bug report (menu "Help" ==>> "Create support Request")
If you can not run the FilePathFinder, then start the script SupportRequest.mse by dragging it into viewport.
You can find it in this directory
C:\Users\[USERNAME]\AppData\Local\Autodesk\3dsMax\[20XX]\ENU\scripts\TrackScripts\FilePathFinder\

Thanks for bug-report.

paranoidx's picture

Runtime error

Im using demo mode with PRO version before purchase, don't know why but this is the error I got.

 

My .NET is 4.0

Kindly assit,

Thank you,

www.rainstormfilm.com
Creative & Architectural Visualization

Kstudio's picture

Maybe you're using an older

Maybe you're using an older version of the Project Manager and run it before running the new version of FilePathFinder.

Restart the 3ds max and try again.
It must work.

Not reccomend for using the PM and FPF on one session of 3ds max.
The Project Manager have all features of FilePathFinder and has not reason for using both programs on one computer.

fajar's picture

Got this error when finished

Got this error when finished updating and run the script

 

 My Dotnet is complete n updated

 

 

 

 

 

 

fajar's picture

This is pos about file path

This is pos about file path finder pro or light ? quiet confused with your writing

Kstudio's picture

The last version has

The last version has uninstaller.
Download it, drop the mzp file into viewport and turn on the chekbox "Uninstall" .

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