Tagged 'Material Converter'

V-RayMtl Converter

161 votes

V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)

View full list of currently supported materials and maps.

v3.4 update:

  • add support for 3ds Max 2019
  • added set "Glossy Fresnel" option to "On" for all V-Ray Materials in "Advanced Fix" section
  • added clear "Effect ID" override for all V-Ray Materials in "Advanced Fix" section
  • added set VRayFastSSS2 multiple scattering to "Raytraced" in "Advanced Fix" section
  • improved and speedup work "Fix Normal bitmap textures to VRayNormalMap" option in "Advanced Fix" section
  • changed licensing system for use in offline mode
  • more optimized code and improving for conversions

View full changelog

V-RayMtl Converter 3.0

MultyConvertor

285 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

Gtools_Maxwell_Converter

13 votes

Updates:
- July 15-2008: add support for Maxwell 1.7
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Converts a scene from Vray to Maxwell.

Gtools_Material_Converter

49 votes

Updates:
- July 15-2008: add support for Maxwell 1.7

Convert Materials between Vray-Standard-MentalRay-Maxwell

Autodesk Material Converter - obsolete

5 votes

The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. Conversion to Standard materials takes only two clicks

The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)

Most VR applications need Standard materials to work with. The conversion to Standard works from Arch & Design or Vray materials

In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.

New features in v2.5!

  • conversion from Arch&Design to V-Ray and back...it's there!
  • conversion of all Autodesk maps
  • conversion of some V-Ray specific maps or MentalRay specific maps

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