V-RayMax Converter PRO

168 votes
Version: 
4.0052
Date Updated: 
04/25/2025
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.

Current version: 4.0052

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Render
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (or to Autodesk Physical Material or to PBR Material) materials/maps
  • Corona Render (v9-12)
  • glTF Material (3ds Max 2023 or later)
From Corona (materials/maps) to:
  • Standard (or to Autodesk Physical Material or to PBR Material) material/maps
  • glTF Material (3ds Max 2023 or later)

Full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material and PBR Material).
  • Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon.JS etc).
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap and vice versa
  • Convert standard Bitmaps to CoronaBitmap and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/supportpro

Version Requirement: 
3ds Max 2018-2026
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx

Comments

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3DZver's picture

New update v4.0052 are available.

v4.0052 release notes:

  • added support for 3ds Max 2026
  • improved "ACEScg Workflow" function for processing some complex texturemaps with many nesting complex texturemaps nodes.
  • suppression of 3dsMax warning messages in the Maxscript Listener about the obsolete "edgeChamferType" property in Edit Poly, which sometimes appear when converting old scenes.
  • added saving of alpha channel to baked textures if the file extension is png or tga.
  • fixed error that occurs when converting Autodesk Bitmap if there is no raster image file at the specified path.
3DZver's picture

New update v4.0051 are available.

v4.0051 release notes:

  • added support for converting XRef Materials from XRef Objects.
  • improved conversion of Corona materials to V-Ray.
  • rewritten installer for more convenient use.
3DZver's picture

New update v4.0048 are available.

v4.0048 release notes:

  • added conversion of standard Bitmap to CoronaBitmap and vice versa CoronaBitmap to standard Bitmap on the [Adv. Convert] tab in the [Bitmaps] section.
  • added the option to convert VRayMtl and CoronaPhysicalMtl to Autodesk PBR Material on the [Scene Convert] tab.
3DZver's picture

New update v4.0045 are available.

v4.0045 release notes:

  • fixed an error that occurred when converting V-Ray and Corona materials to glTF when they used .tx textures.
  • improved the "ACEScg Workflow" function in the [Adv.Tools] tab when processing VRayBitmaps that use textures with color space suffixes in their names.
  • added the "Set "Blur offset" value for bitmap texmaps to [0.0]" option to the "V-Ray Tools" section of the [Adv.Tools] tab.
  • added the "Set "Cutoff" value in VRayMtl to [0.001]" option to the "V-Ray Tools" section of the [Adv.Tools] tab.
  • removed the "Set "gtrEnergyCompensation" to [On] in VRayMtl" option from the "V-Ray Tools" section of the [Adv.Tools] tab. Now the hidden properties "gtrEnergyCompensation" and "newGTRAnisotropy" are enabled automatically when using the "VRayMtls BRDF type to Microfacet GTR (GGX)" function.
protocol's picture

Hello, it appears your update

Hello, it appears your update on the encryption has fixed the trojan false alarm, thanks a lot for this :)

Regards,

3DZver's picture

New update v4.0044 are available.

v4.0044 release notes:

  • added the ability to batch converting multiple 3dsMax Material Library (*.mat) files. This feature is now available when selecting "Material Library file" in the "Conversion target:" option on the [Scene Convert] tab.
  • added option "Add 3dsMax version to filename" in [Batch Setup] tab.
3DZver's picture

New update v4.0043 are available.

v4.0043 release notes:

  • add support for V-Ray 7.
  • the encryption algorithm has been changed.
simcloud's picture

Hello! You probably

Hello!
You probably encountered for the first time the case when your antivirus causes a false positive for completely harmless files? I assure you, with many, even very well-known, antiviruses this happens all the time!:) For example, my Kaspersky recently deleted even such a file as memtest.exe. Just do as you were advised above, and everything will be fine.

3DZver's picture

There are no viruses in the

There are no viruses in the converter and there can't be any, as it is written in regular maxscript.
In your case, there was a false positive of your antivirus. You can check the script file on VirusTotal.com and see for yourself. 
Just add 3ds Max to the exceptions (or to the list of trusted programs) of your antivirus/firewall.

protocol's picture

trojan alert with the last update

Hello, i have downloaded the last version on your website (build 0042) and when i install and the first time i run the script in 3ds max, i have a pop up alert pointing at a DLL file with a random name : Trojan:MSIL/Zusy.HNK!MTB
This happen on two different computers, are you aware of this ?

Hope you'll fix this very quickly, can you provide a clean older version of your script, please ?

edit : even after installing the old 0040 version it still alert the security each time i launch it (which never happened before) ... Maybe this has something to do with 3ds max version, or a windows update ?

Regards,

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