Kinetic Wave Sculpture | 3dsMax Tutorial
In this tutorial I explain how to do in 3ds Max, the animation system or RIG of the "Kinetic Wave Toy" → https://youtu.be/F6MTOZWviAU
A step-by-step tour of all the techniques and tricks, where we also see many important concepts that every 3D animator or generalist should know.
From the basic 3D modeling of the RIG to the animation and programming of a User Interface (UI) with MAXScript, which will allow us to easily access all the parameters we need to explore the full power of a small parametric mechanical animation system.
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15:00 • Links with MAXScript.
25:07 • Script Controller. IntersectRay Function.
46:00 • User Interface (UI) Introduction
―――――↓ MAXScript ↓―――――
46:55 • Comments and variables. → https://help.autodesk.com/view/MAXDEV/2021/ENU/?guid=GUID-A6E95530-F419-4837-B10A-E881A62AD5F9
48:29 • Rollout.
49:03 • Create Dialog.
49:40 • Height of axles. Spinner Height.
51:50 • Events.
52:50 • Quality of animation. Spinner Quality.
55:44 • For Loop. → https://help.autodesk.com/view/MAXDEV/2021/ENU/?guid=GUID-378F3155-6001-43A7-9E0D-6D98E0823F6F
57:39 • Speed of the animation. Spinner Speed.
57:55 • Macro Recorder → https://help.autodesk.com/view/MAXDEV/2021/ENU/?guid=GUID-9A814C11-A966-4661-BE14-1A4F0193895E
57:40 • Speed of the animation. Spinner Speed.
01:01:30 • Waveform of the rings. Spinner Delay.
01:04:44 • Radio of the records. Spinner Radius.
01:10:00 • Button Set Loop.
01:13:45 • Button Play Animation.
01:14:00 • Save and load the Script UI.
01:15:00 • Final comments.