dnaX's blog

Script saving x,y,z,rot coordinates of selected objects from the scene in the 3D Studio Max to file

I thought to share my solution of kind of tricky situation. I`ve got something programmed and controlled in the script (neutral animation like a rotation) and then I wanted to add some HAVOK generated animation based on the nice physical model.
I was trying to export object to dae files md2 files NOTHING was good enough everything simply encrypted to weird structures... so I decided to simplify that to use just frame by frame x,y,z coordinates. Digging sweat in that maxscript I did this:

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