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Script saving x,y,z,rot coordinates of selected objects from the scene in the 3D Studio Max to file

I thought to share my solution of kind of tricky situation. I`ve got something programmed and controlled in the script (neutral animation like a rotation) and then I wanted to add some HAVOK generated animation based on the nice physical model.
I was trying to export object to dae files md2 files NOTHING was good enough everything simply encrypted to weird structures... so I decided to simplify that to use just frame by frame x,y,z coordinates. Digging sweat in that maxscript I did this:

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Ambient Occlusion Pass Switcher for Mental Ray

The script will set up the scene for the calculation of Ambient Occlusion Pass.

The script will switch off lights, Final Gathering, GI, Exposure, Enviroment map and create Standard material customized for AO pass and put it into override material slot in "processing" tab.

AO map parameters should be set up by user himself. After creating AO, you can return the initial state of the scene by turning off AO rendering mode (click again on the button).

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installation:

MAX reset script

A simple script I wrote for my daily work. Maybe it will be useful for someone.
Rotation and Scale transormations are restricted to "geometry" and "helper" objects to avoid any errors.

- ROTATE selected objects by selected angle in specified axis
- RESET position / rotation / scale of selected objects in selected or all axes
- ALIGN position / rotation / scale of selected objects to min / average / max in specified axes
- apply a RANDOM (with given min and max values) position / rotation / scale in specified axes to selected objects.
Additional Info:

Tesla Power Generator

Here is a rendering I did using 3DStudio Max and VRAY 1.5

Camera Raycast Tool

Tool for creating eye-rays for a camera

Functionality:

The tool creates rays (splines), which are traced from the camera over the selected faces of an object.
PolyMesh-objects automatically receive an Edit_Mesh-modifier, which can be removed by the "Clear"-button.
The lenght of the rays can be chosen by the user.
The ray shows the raytracing paths of the camera. This helps i.e. by placeing objects which should be reflected at a certain face of an object.

Worm

Something I found out while using a script im writing



http://www.youtube.com/watch?v=NE2tLzU7XsE

The script creates as many spheres as the user defines, sets them as rigid bodys, and then adds a ball & socket constraint to all of them, so when it is simulated, the spheres move around, and wriggle.

Spline--Testing

Testing script/plugin I am writing, ATM it is a plugin, but controlled by a rollout(due to problems with using the plugin as it should be, using a rollout works a lot better)(the output is also a mesh, not a spline, Im using it as a plugin so that I can get results quicker)

Edit:

Changed to a rollout, aswell as changing it so you enter your own expressions for the position of each knot.

A realtime clock scene

It's a clock,no animation setting for this scene.but it can go in viewport. like a real clock ,it can show real time.

SunSystem

SunSystem 1.0 for 3ds max daylight system is easy, fun, fast, practical solar positioned and rendering plug-in presets. 

download:http://www.sineay.com/wp/sunsyste/

YUZKONTROL 2.0 Command Control "Eye and wink"

http://www.youtube.com/watch?feature=player_detailpage&v=InQQSn7yp4s

Command Control:

Eye and wink joistic control.

Automatic wink animation.

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