A condition for if value incresed

hi guys , i created a script controller for Z position , i want to run script only when my object moves in +Z . i don`t want to use time (to check a value in previous frame and know it rise or not ) , because i need a interactive controller , in time u need to click on play button.

is there any solution ?

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Budi G's picture

Hi vrman, I'll trying to help

Hi vrman, I'll trying to help you.

This Script will create New Spinner controll on base Object and Assign Float Sctipt Controller for Z position.

---------------------------------------- Example: Create New 'Spinner' - Custom Attribute on Base Object first
fn Add_Attributes obj =
( -- start fn
   PoscontrollerData= attributes TheController
    ( -- attributes
       parameters main rollout:params
       ( 
	     hitspeed type:#float ui:hits default:1 animatable:true 
       )
       rollout params "Position Parameters"
       (
         spinner hits "Hit Speed" type:#float range:[-100,100,1] -- New 'Spinner'
       )
    ) -- attributes
 CustAttributes.add obj PoscontrollerData #Unique BaseObject:true
) -- end fn
 
Add_Attributes $ -- Execute Add_Attributes Function
 
 
---------------------------------------- Example: Assign Float Script into Z Position
fn Assign_FloatScript obj =
( -- start fn
   ctrl = float_script()
   obj.pos.controller.Z_Position.controller = ctrl
   ctrl.addTarget "speed" $.baseObject.TheController[1] -- Add Target Variable with New 'Spinner' Object
   ctrl.script = "currenttime*Speed"-- Set Expression
) -- end fn
 
Assign_FloatScript $ -- Execute Add_Attributes Function

to use it:
- Create object (ex: Teapot) and select the object First.
then run a script.

- Then Click on play button ... so you can control the speed
by "Hit Speed" Spinner (its animatable if need it).

well.. is this what you need ?

Regards

vrman's picture

thank u so much Budi , yes

thank u so much Budi , yes thats what i want .

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