alignPivot <node> function

Hi Everyone,

first post, with hopefully a simple question:

I can't seem to make alignPivot function work

extract from the help:
"Same as Hierarchy/Pivot/Affect Pivot Only - Align to Object."

the help doesn't provide any example unfortunatly.

I tried to select an object in the scene then type alignPivot $otherObject. It return true, but did not do anything.

My problem is that for this function to work, I need to provide two nodes, the source and the target, but the function signature only has one variable... how to how define the second node?

I can't find any example when I google for it...

Does any one know how to use this function within a script?

Thanks!

Jean

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lutteral's picture

try this:

try this:

alignFrom.objectOffsetRot = alignTo.rotation -- rotate the object away from its pivot
rotate alignFrom alignTo.rotation -- puts back the object in the original orientation, leaving the pivot oriented like the target object
alignFrom.pivot = alignTo.position -- move the aligned pivot to the target's position

obviously, alignFrom and alignTo are the objects you want to use.

or wrap it in a handy function:

fn alignMyPivot sourceNode targetNode =
(
sourceNode.objectOffsetRot = targetNode.rotation
rotate sourceNode targetNode.rotation
sourceNode.pivot = targetNode.position
)

There's no such thing as a scale for a pivot point, so, you should be ok with this.
enjoy,

jeanfabre's picture

Hi Le1setreter This is only

Hi Le1setreter

This is only setting the position, but what about the rotation and scale values of the pivot point? I could do without the scale, but after having messed with offsetrot and all that, I still can't figure out how to do it properly.

If there is another way to align a pivot transform of a node to another, I am all hear, but if there is a function already documented, maybe this would be better.

Bye,

Jean

le1setreter's picture

try this: $object1.pivot =

try this:

$object1.pivot = $object2.pos

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