Attach jumbles Material IDs
I had looked around on google and in the maxscript help pretty thoroughly before resorting to making a thread here.
When I attach all of my objects together I lose all of my Material IDs.
I have tried both polyop.attach and meshop.attach and can't get them to stick.
However if I attach manually I can choose the "Do Not Modify Material or IDs" and it works fine but those setting seem to not exist in maxscript.
Anyone have any ideas?
Comments
hmm...
read again in the help for meshop.attach
my recent MAXScripts RSS (archive here)
Ah! I found a workaround. :D
Ah! I found a workaround. :D If you remove the materials from the objects, then attach, all your material ids stay intact!
with my tool not need to
with my tool not need to remove any material fro objests
bga
polyop.attach and
polyop.attach and meshop.attach works as expected
Are you try this tool
http://www.scriptspot.com/3ds-max/scripts/select-objects-by-bitmaptex
bga