Attach Selected points to deforming surface (as they are).

Hello Looking into some help for this:

I have some point helpers aligned onto a surface of an object. I want to select all of them and then attach them to that same object via "attachment constraint" without causing any of their initial axis or positions/rotation to be altered by the process.

any hints on how to approach this?

thanks!

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kirillall's picture

TimScripts Attache Selection To Surface by Local Z

TimScripts Attache Selection To Surface by Local Z script in his script pack here http://www.scriptspot.com/3ds-max/scripts/attach-selection-to-surface-by...

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