Blocky rendered shadows
Hi there,
When using mental ray renderer in my script, I seem to get very blocky cast shadows. Setting the renderwidth and heigh to be very high just improves the quality of the solid bodies in the scene, but the shadows remain blocky. Is there some way to directly adjust the resolution of the shadows?
Any help would be much appreciated.
Comments
Ok so I figured out that the
Ok so I figured out that the property I need to change is the sample range for the shadow map params of my light...anybody know how to do this in maxscript?