checking if objects already exist
I have created a camera rig script, which sets up a rigged camera in your max scene!
What I am also trying to do is check before it creates the rig to see if any cameras already exist. If they do exist then find the highest numbered Camera prefix and increment it. eg If camera01_ and camera02_ already exist then I will use a camera03_ prefix.
I am stuggling to do this part of the script.
Any help would be very appreciated.