Controlling Morphs with spinners

Hi

I'm totally new to MaxScript and have been trying to work my way through the tutorials in the help files and playing around with them as I go. The Morph Controller is quite an interesting one as I'm doing a set of morph targets for some animation that I have to do and I thought using that in a UI would be awesome, however the slider/progress bar is a bit rubbish at being exact and so I've been trying to change this to a spinner but having no luck with it... does anyone have any ideas?

Thanks

Here's the tutorial code

macroscript MorpherFloater category:"HowTo"
 
(
 
global mf_float, mf_morpher_mod
 
on isEnabled return 
 
 selection.count == 1 and (try($.morpher)catch(undefined)) != undefined
 
on execute do
 
(
 
 mf_morpher_mod = $.modifiers[#morpher]
 
 used_channels = #()
 
 txt ="rollout mf_main \"Morpher Floater\" (\n"
 
 for i = 1 to 100 do
 
 (
 
  if WM3_MC_HasData mf_morpher_mod i then
 
  (
 
   append used_channels i
 
   txt +="progressbar mf_slider_"+ i as string
 
   txt +=" value:"+ (WM3_MC_GetValue mf_morpher_mod i) as string
 
   txt +=" width:150 height:18 across:2 align:#left\n"
 
   txt +="edittext mf_label_"+i as string
 
   txt +=" align:#right text:\""+i as string+": "
 
   txt +=(WM3_MC_GetName mf_morpher_mod i) +"\"\n"
 
   txt +="on mf_slider_"+i as string+" clicked val do (\n"
 
   txt +="WM3_MC_SetValue mf_morpher_mod "
 
   txt += i as string+" (val as float) \n"
 
   txt +="SliderTime +=0)\n"
 
  )
 
 )--end i loop
 
txt +=")\n"
 
 
 
createDialog (execute txt) 340 (used_channels.count*24)
 
txt ="fn mf_update_slider = (\n"
 
for i in used_channels do
 
(
 
 txt +="mf_main.mf_slider_"+i as string
 
 txt +=".value = WM3_MC_GetValue mf_morpher_mod "+i as string+" \n"
 
)--end i loop
 
txt +=")\n"
 
 
 
global mf_update_slider = execute txt
 
registertimecallback mf_update_slider
 
deleteAllChangeHandlers id:#morpher_floater
 
 
 
when parameters mf_morpher_mod changes \
 
 HandleAt:#RedrawViews \
 
 id:#morpher_floater do mf_update_slider()
 
)--end if
 
)--end script
<code>

Comments

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A_Mc's picture

As it turns out the spinner

As it turns out the spinner is actually connected to the morph targets, however only one way i.e. when the morpher value is changed in the toolbar it changes the values in the script UI, however when the spinners in the script UI are moved the morpher isn't affected in the slightest...

If there is any other info I need to supply let me know

Cheers

A_Mc's picture

I have managed to replace the

I have managed to replace the bars with spinners, literally changing the progress bar part to spinner, but this breaks the control connection to the morpher. If possible i'd like the ability to update the spinner, as the slider does when the animation bar is scrubbed

Cheers

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