converting animated editable splines
Hi,
I do some tests for an abstract, experimental short. https://vimeo.com/44604173
What do you see: There are some tumbling particles, which trails are converted to splines and checked on 'renderable' parameter- a method using the pfspline-script described by Anselm von Seherr-Thoss somewhere.
I used a Falloff as a heightmap to scale the things down at their end.(and there is an additional animated displacement map ins some of them)
whats my question? I was thinking of exporting the things as an obj-sequence directly to nuke- and see how smoothly it is controllable there. Because, if I like these things in productions I would like to have thousands of them and there will be pretty long shots not only 100 frames.
But, because they are splines, I cannot snapshot them. I thought about using Lofts, but the Loft-command- as I found out- its not scriptable.
Any ideas, suggestions?
thanks a lot in advance
Martin
Comments
mxs help sweep modifier
Hope this can help
http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=fil...
bga
Use sweep modifier
Use sweep modifier instead of loft
bga
Use sweep modifier
How simple! But I didn't see it at all. Many thanks; I will definitely give the sweep a try.