Converting selected material editor to .ini file or something that can be edited
Hello everyone, I have a question , does it posible to converting selected material editor (parameter, eventho it has many sub or it multisub) to ini file so I can import/read it n recreate it in lower max version using those script, I ve seen it bobo BFF file format converter...but still dont know how it work.....
Thank you very much
Best regard
Fajar
Comments
use .mat export
Hey Fajar,
this is a tedious task for scripting, with data lost anyway, but you can use the native .mat format 'cause it is a version independent. So no scripting necessary at all. * Note that if you have newever mat/maps (not backward compatible) you should convert them in place (before export) anyway. In some cases using OBJ exporter may save your time for converting materials, but its a dirty (Plan-B) method.
my recent MAXScripts RSS (archive here)
Thank you brot for
Thank you brot for input....dont know how far it can be, cos Im not maxscripter
as far as I remember, there
as far as I remember, there should be methods to get ALL parameters of a material, and you could save them as strings to a file, then in your older max version, load them from there and create a material from the same type, then try to set all parameters the same, if they exist. I guess that is an issue that arose many times in the past, so maybe there is a script for this already, does anyone know?
Never get low & slow & out of ideas
BFF?
The BFF (Bobo's File Format) do this.
Original version (2006) by Borislav Petrov:
http://www.scriptspot.com/3ds-max/scripts/bff-bobos-file-format
First update (2007) by Raul Ortega Palacios:
http://www.scriptspot.com/3ds-max/scripts/bff-2007
my recent MAXScripts RSS (archive here)
Hey, I don't know of any
Hey, I don't know of any existing script that does this, but it should be not much of a problem with MXS - just an awful lot of work :(
Never get low & slow & out of ideas