DETECT AND CLEAN UNUSED TEXTURE FROM THE SCENE
how to detect is a texture used on any object or not!
Lets say I have in my scene missing textures that are not used at all in my scene, or may be I have an object with ids: 1,2,3 with a multimaterial with 4 IDs where the textures
001.jpg for ID 1
002.jpg for ID 2
003.jpg for ID 3 and
004.jpg for ID 4!
It means there are 2 situation:
004.jpg is used in material and is unused in object!
It would be wonderful to list textures as following:
and for example I want to delete the unused material with all its textures from multisubmaterial!
Any comments and ideas are welcome!