distribute windows on walls
im working on a long Independent project
that is taking place in city
because the look is stylized i cant use any of the available
building generators , so i started to work on a simple script to help me work faster
one of the problems i ran into was how can i distribute windows on the walls of the generated buildings...
the buildings shape varies because they are extruded from an unevenly topologised surface , i found out how to position and align elements to the polygons i want them to be on , but the size is still a problem , is there a way to position align and scale an object to fit inside a polygon ? lets say that the bounding box should fit the polygon .
am i approaching it correctly ??