"Easy way" to check if object have not reseted transform
Objects that have been scaled or mirrored at the object level, attached also will result in a transform matrix that doesn't have all of its axes at right angles to each other. I looking the way to find out which scene objects have bed transform
and reset their transform.
I don't know is this right way
fn doRXF obj = ( if obj.transform as string != obj.objectTransform as string do ( obj.pivot = obj.center ResetXForm obj convertToPoly obj -- this is optional ) )