Edit Poly Modifier Quick Detach
Hey guys I am trying to create a script that will allow me to detach subobject elements without being asked(options dialog box).
If I understand correctly you can't access the Edit Poly Modifier Detach options? (Detach as element, Detach as clone, ect.)
So I have been playing with some work arounds... Problem is! They both create extremely unstable geometry. They detach fine... but when I go to the newly created object and try to, for example, move the faces or chamfer a vertex... max crashes. On my work computer and home computer.
Any ideas to a better solution or to stabilize what I have?
Any help would be greatly appreciated. Been at this a few nights now.. :(
Work Around #1
- this one adds a second editpoly modifier... detaches with default settings then deletes the second editpoly modifier back off.
OriginalSOL = subobjectlevel modPanel.addModToSelection (Edit_Poly ()) ui:on $.modifiers[#Edit_Poly].name = "DetachEditPoly" subobjectLevel = 4 $.modifiers[#Edit_Poly].DetachToObject "Junk" DetachModIndex = modPanel.getModifierIndex $ $.modifiers[#DetachEditPoly] deleteModifier $ DetachModIndex EditpolyIndex = ((modPanel.getModifierIndex $ (modPanel.getCurrentObject())) + 1) modPanel.setCurrentObject $.modifiers[EditpolyIndex] subobjectlevel = 0 select $Junk subobjectlevel = 4 $.EditablePoly.SetSelection #Face #{}
Work Around #2
- this one duplicates the mesh, takes the new one, jumps into face subobject level, inverts the selection, deletes it. Goes back to the original object, deletes originally selected faces.
OriginalDetachObj = $ OriginalModIndex = (modPanel.getModifierIndex $ (modPanel.getCurrentObject())) OriginalSOL = subobjectlevel -- suspendediting() maxOps.cloneNodes $ cloneType:#copy newNodes:&nnl select nnl resumeediting() modPanel.setCurrentObject $.modifiers[OriginalModIndex] subobjectlevel = OriginalSOL max select invert $.modifiers[#Edit_Poly].ButtonOp #DeleteFace max select all subobjectlevel = 0 while(modPanel.getModifierIndex $ (modPanel.getCurrentObject())) != 1 do ( deleteModifier $ 1 ) macros.run "Modifier Stack" "Convert_to_Poly" select OriginalDetachObj modPanel.setCurrentObject $.modifiers[OriginalModIndex] subobjectlevel = OriginalSOL $.modifiers[#Edit_Poly].ButtonOp #DeleteFace
Comments
Detach elements from Editable Poly
This works for me in 3ds max 2017.
It detaches all elements from and editable poly object. Hope it is this what you wanted.
Hi
Are you just try :
Don't add modifier , no need .
hmmm
guess no one has any ideas :/
Working?
did you ever get this to work? or figure out access to the detach as clone checkbox?