Editing Spline knots
In order to make a script that randomizes splines used for path constraint objects (that what i want does not work with pflow) .
I want to go through every Spline Knot and randomize its position
addmodifier new_path (Edit_Spline ()) verts = numKnots new_path for i=1 to verts do( vert = getKnotPoint new_path 1 i offs = random -pos_off.value pos_off.value vert.x = vert.x + offs vert.y = vert.y + offs setKnotPoint new_path 1 i vert updateShape new_path )
but i found out, that the changes are made within the spline object and not within the modifier, how can i change that?
thanks in advance vor help