How can I apply Material IDs to the 2 end-cap sides (and base) of a sweep object and then detach those Ends ?
Please, can you guys help me on this - it's the final step needed for a script I need :)
I have many shape objects that I need to batch process via a script.
They are all very simple extrusions, which are just a 2-vertex straight line 200mm in length, and each object has a single Sweep Modifier (each object has a unique custom shape).
The base and the side-ends of every shape is flat (and if it helps, I can specify that the sides are at x=0 and x=200, and the base will always be the face that is at z=0).
This is what I need to do for each object is as follows;
1) Apply Material ID 1 to the 2 side-end polygons and to the base polygon (that's just 3 polygons).
2) Apply Material ID 2 to everything else of that object.
3) Detach the 2 sides of this object (not the base) and call this editable poly the original_object_name with the Suffix "_Ends".
That's it :)
Repeat this process for all selected Objects :)
4) If possible, apply an instanced UVW Map Modifier to all faces which have the Material ID 1 (that is for ALL objects).
Any helpers out there please? I'll be eternally grateful:)
Thank you.
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