How to make work gw.hpolygon?
Example from maxscript reference:
-- Draw some primitives gw.hPolyline #([300,50,16], [300,200,8], [450,250,4]) true -- gw.hPolygon #([200,100,16], [280,100,8], [250,200,4]) \ #(red, blue, green) \ #([1.0,.5,0], [0.5,0.5,0], [0,0,0.5]) -- Update the viewports gw.enlargeUpdateRect #whole gw.updateScreen()
Supposed to draw line and polygon, but only line is drawn. The only way I was able to see poly, was switching to software rendering, which is not an option.
So, how to make gw.hpolygon work with DX rendering?