In Need of Direction and Guidance ^_^

Good day everyone,I have been a member of ScripSpot for two years, within that time I really didn't have the time to dive deep into learning MaxScript. I want to ask where can i start learning about the math behind 3Ds Max? Like how they compute the position, transformation, rotation etc. etc.. I wanna get deeper into maxscript, and it is in my belief that understanding the foundations/fundamentals will make it easier for me to understand.

Thanks!

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slimatron's picture

If you want to get all geeky

If you want to get all geeky and into the maths...
http://www.amazon.co.uk/Mathematics-Programming-Computer-Graphics-Develo...

Our teacher at uni wrote a very good book on cg maths too, but looks like that's out of print.

Otherwise... google 'tranformation matrices' there's loads of stuff on t'interweb

hardrock_ram's picture

https://www.cg-academy.net/es

https://www.cg-academy.net/es_catalog/product_info.php?products_id=48&os...

perhaps this is something you want?

Max 2009

Learning the basics

Anubis's picture

MaxScript Reference (help

MaxScript Reference (help file that come within Max). Yes, might sound trivial but this is the best source, it's a MXS Bible.

my recent MAXScripts RSS (archive here)

chitzu's picture

Thanks Anubis, But what about

Thanks Anubis, But what about the math formulas behind it? I know it involves physics, geometry etc.. etc.. Any good reference on the net for it?

Thanks!

Anubis's picture

Yes, I understand what you

Yes, I understand what you need, and the answer is the same - MaxScript Reference, all is inside.

my recent MAXScripts RSS (archive here)

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