Increasing value by amount of selected objects
Hi guys, i'm pritey new to max scripting and find myself stuck on this problem.
I have tried searching around but i'm not entirely sure what my search word for the issue should be.
What i'm trying to do:
I have 4 spline circles. and i want to add a shell modifier to each and one of them but i want the shell outer amount to increase, so you get a step effect. first spline circle value 1 second value 2 and so on.
All i manage to do before getting stuck is this:
for i in selection do
addmodifier i (shell outeramount: 2)
so as the noob i am i tought i could add (shell outeramount: i*2).....but i is no integer. its the selected object itself.
Is there then a way to tell max to look for the selected objects position in the collection and then use that number or annything really?