inMesh checker?
Hello,
I was trying to figure out how I could check if a point is in a mesh. I've tried to check this with an intersectray but the problem is that it doesn't give me control to see if it hits a flipped face.
So how can I detect if a point is in a mesh? Something like thinking Particle's "inMesh" operator.
Thanks in advance,
Nick
Comments
solved.. thanks
solved.. thanks
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