inMesh checker?

Hello,

I was trying to figure out how I could check if a point is in a mesh. I've tried to check this with an intersectray but the problem is that it doesn't give me control to see if it hits a flipped face.

So how can I detect if a point is in a mesh? Something like thinking Particle's "inMesh" operator.

Thanks in advance,
Nick

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sinok's picture

solved.. thanks

solved.. thanks

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