inMesh checker?

Hello,

I was trying to figure out how I could check if a point is in a mesh. I've tried to check this with an intersectray but the problem is that it doesn't give me control to see if it hits a flipped face.

So how can I detect if a point is in a mesh? Something like thinking Particle's "inMesh" operator.

Thanks in advance,
Nick

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
sinokgr's picture

solved.. thanks

solved.. thanks

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.