mass noise modifier seed rendomizer help
hi im tring to change the seed value on a noise modifier
for a bunch of selected objects
but cant make a script work
im just starting with scripting and came up with this
$.modifiers[#Noise].seed = random 1 9999
but it will only work when one object is selected
can any one help me with this ?
it will save me allot of time
thanks
Comments
Any joy?
Did you have any luck getting this script to work? It would be really useful and save a load of time. I tried the scripts but they didn't seem to have any effect at all.
Hi Andy, your code is simple
Hi Andy, your code is simple but not check if objects has noise modifier applied.
This also a quick code. If some modifier renamed - the script will omit it. For this cases will need class check.
my recent MAXScripts RSS (archive here)
maybe you want it a little
maybe you want it a little bit simplier, try this one. Select the objects with the noise modifier applied and type this either into a new editor or the listener:
for obj in selection do (
obj.modifiers[#Noise].seed = random 1 9999
)
hi, all you need is for loop
hi, all you need is for loop that does your command for every object in the selection, and maybe some error checking. you may use this little tool:
Never get low & slow & out of ideas