mass noise modifier seed rendomizer help

hi im tring to change the seed value on a noise modifier
for a bunch of selected objects
but cant make a script work
im just starting with scripting and came up with this
$.modifiers[#Noise].seed = random 1 9999
but it will only work when one object is selected
can any one help me with this ?
it will save me allot of time

thanks

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grasshopper's picture

Any joy?

Did you have any luck getting this script to work? It would be really useful and save a load of time. I tried the scripts but they didn't seem to have any effect at all.

Anubis's picture

Hi Andy, your code is simple

Hi Andy, your code is simple but not check if objects has noise modifier applied.

for i in selection where i.modifiers[#Noise] != undefined do
i.modifiers[#Noise].seed = random 1 9999

This also a quick code. If some modifier renamed - the script will omit it. For this cases will need class check.

my recent MAXScripts RSS (archive here)

andy_alesik's picture

maybe you want it a little

maybe you want it a little bit simplier, try this one. Select the objects with the noise modifier applied and type this either into a new editor or the listener:

for obj in selection do (
obj.modifiers[#Noise].seed = random 1 9999
)

br0t's picture

hi, all you need is for loop

hi, all you need is for loop that does your command for every object in the selection, and maybe some error checking. you may use this little tool:

macroscript randomNoiseSeed
category:"Custom"
tooltip:"Randomize Noise Seed on selected Objects"
buttontext:"noiseSeed"
(
	rollout randomNoiseSeed "Noise Seed" width:117 height:77
	(
		label lbl1 "Seed Range:" pos:[5,3] width:69 height:15
		spinner spn1 "" pos:[5,22] width:44 height:16 range:[0,1000000,0] type:#integer
		spinner spn2 "" pos:[69,22] width:45 height:16 range:[0,1000000,9999] type:#integer
		label lbl2 "to" pos:[54,25] width:14 height:14
		button btn5 "Randomize Seed" pos:[6,45] width:107 height:27
 
		on btn5 pressed do
		(
			local minR = spn1.value
			local maxR = spn2.value
			if selection.count > 0 then
			(
				for i=1 to selection.count do
				(
					try (selection[i].modifiers[#noise].seed = random minR maxR)
					catch (print ("No Noise-Modifier found on "+selection[i].name))
				)
			)
			else messagebox "Select at least one Object."
		)--end on
	)--end rollout
	createDialog randomNoiseSeed
)--end macro
AttachmentSize
randomNoiseSeed.ms 970 bytes

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