Material to mxs
So I'm thinking about working on a script that will take the actively selected material in the material editor and convert it to maxscript.
The returned maxscript will then recreate that shader when exectued.
I however want to make it so the script itself will bypass anything images or texture maps. So it is only really controlling values and properties.
Does anyone know if anything out there is already created to do this? Otherwise I'm not going to mess around with it.
Comments
Cool
Thanks Anubis I'll check it out
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
Check BFF script
Check BFF (Bobo's File Format) by Borislav Petrov (2006):
http://www.scriptspot.com/3ds-max/scripts/bff-bobos-file-format
BFF Update by Raul Ortega Palacios (2007):
http://www.scriptspot.com/3ds-max/scripts/bff-2007
my recent MAXScripts RSS (archive here)
A start
Here is the start.
Why does this bug out? It actually works for the first bit of it if you comment out some of the properties
John Martini
Digital Artist
http://www.JokerMartini.com (new site)