Maxscript for bone style/appearance?

Greetings,
I am new to Maxscript, as I usually use Python in Maya. I managed to create bones in Maxscript, but they look simplistic.
How do you get script-created bones to look like the bones created by the Bone Tool? (kind of polygonal-looking)

I haven't found any property on bones related to appearance, but I'm new to this...
Thanks,
Jay

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sable806's picture

Bone appearance

Hello, as far as i know the only appearance things you can change on bones are width taper and wire color. Is this what you want to do ?

Here are all the properties you can change when accessing your bones.

  .width : worldUnits
  .height : worldUnits
  .taper : percent
  .length : float
  .sidefins (Side_Fins) : boolean
  .sidefinssize (Side_Fins_Size) : worldUnits
  .sidefinsstarttaper (Side_Fins_Start_Taper) : percent
  .sidefinsendtaper (Side_Fins_End_Taper) : percent
  .frontfin (Front_Fin) : boolean
  .frontfinsize (Front_Fin_Size) : worldUnits
  .frontfinstarttaper (Front_Fin_Start_Taper) : percent
  .frontfinendtaper (Front_Fin_End_Taper) : percent
  .backfin (Back_Fin) : boolean
  .backfinsize (Back_Fin_Size) : worldUnits
  .backfinstarttaper (Back_Fin_Start_Taper) : percent
  .backfinendtaper (Back_Fin_End_Taper) : percent
  .genmap (Generate_Mapping_Coords) : boolean

Hope it will help you.

If you need scripting help for writing loop to modify all of your bones feel free to ask.

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