MaxScript to batch render with automatic texture changes
I have a scene with a single cube, and I need to render (and save) pictures of this scene hundreds of times, each with a different texture (diffuse bitmap) on the cube. The bitmap textures are numbered from 001.bmp to 699.bmp
So basically I need a script to automatically change the diffuse bitmap texture of a single material (Material 01), then render the scene to an image file, and repeat for all the textures.
Is it possible to write such a script? If yes, would anybody be kind enough to write it, or at least point me to a resource that might help?
Thanks in advance :)