MaxScript to batch render with automatic texture changes
Hi!
I have a scene with a single cube, and I need to render (and save) pictures of this scene hundreds of times, each with a different texture (diffuse bitmap) on the cube. The bitmap textures are numbered from 001.bmp to 699.bmp
So basically I need a script to automatically change the diffuse bitmap texture of a single material (Material 01), then render the scene to an image file, and repeat for all the textures.
Is it possible to write such a script? If yes, would anybody be kind enough to write it, or at least point me to a resource that might help?
Thanks in advance :)
Comments
Same material
Hi Miauu, this script is exactly what we'd need for few hundreds of renders. I'm having a trouble with Standard material since I'm using Corona. Is there a way to use existing material, and only change diffuse map? Thanks
.
Hi!
Check if this works as you want:
Tools and Scripts for Autodesk 3dsMax
Same material
Hi Miauu, this script is exactly what we'd need for few hundreds of renders. I'm having a trouble with Standard material since I'm using Corona. Is there a way to use existing material, and only change diffuse map? Thanks
How can I apply it to multiple objects
Hi, your solution works for single object, but I wanted to apply the same texture to multiple objects in the scene
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Replace this lines:
with this:
Tools and Scripts for Autodesk 3dsMax
How to add bump maps to it
After some struggle I figured it out that I have to do the way you specified it. How do I add bump maps path also to it.
thanks for your time
.
replace this:
with this:
Tools and Scripts for Autodesk 3dsMax
miauu
hello sir ,
Can u makes this script working with 2 objects and separate texture folders for 2 objects ...
thanks ...
cool:)
Hi, Branko! Regards from BG
Hi, Branko!
Regards from BG :)
Tools and Scripts for Autodesk 3dsMax
hi Kostadin. In the same time
hi Kostadin.
In the same time we are post comment :)
Regards!
bga