move spline knots
hello
I made a little script to distribute spline knots on z axis evenly between first and last knot.
But for the script works fine I need to apply it 100 times (100 was a high value but is a random value)
If anybody can explain why ? Thanks
--------------
undo on(
for cyc=1 to 100 do
(
aaa =$
LLL = getSegLengths aaa 1 cum: true byVertex:false
nb = LLL.count
LONGG = LLL[nb]
verts = numKnots aaa
DIFF = (getKnotPoint aaa 1 verts) - (getKnotPoint aaa 1 1)
kntb = getKnotPoint aaa 1 1
for i=2 to (verts - 1) do
(
knt = getKnotPoint aaa 1 i
pp1 = LLL[i-1]
SEC = ( DIFF.z * pp1)
setKnotPoint aaa 1 i [knt.x,knt.y,kntb.z + SEC]
)
)
updateShape aaa
)---undo
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Attachment | Size |
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www.png | 10.62 KB |
Comments
.
The script works. The knots are not aligned perfectly to straight line between the first and the last. The problem is when the DIFF.z = 0. If DIFF.z is 0 the SEC variable also is 0 and the knot will not be mvoed in Z direction.
Add print or format in the script and check the DIFF.Z. .
Tools and Scripts for Autodesk 3dsMax
hello Miauu, happy new year
hello Miauu, happy new year !!!!
in fact if DIFF.z = 0 there is no need to use the script. :-)