Need script for detach element of mesh skined and preserved the skinning

Hi
I have mesh complex skinned but i want detach a element of this mesh using "detach" but the mesh detached lose the skin modifier and not can use ( example detach an arm of a body for put it in another model), I want preserve the skinning for this mesh

How can detach a mesh preserving the skinning in 3ds max 2011?

Excuse my poor english, only speak spanish

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br0t's picture

Have you tried using the Skin

Have you tried using the Skin Utility to export your skinning information to a mesh and then imnport that back to your detached objects? Not sure if it can help, but worth a try:
http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Hel...

Never get low & slow & out of ideas

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