PATH DEFORM WITH CONSTANT Z AXIS
hello guys , i want to create a stair with custom railing , i use pathdeform , but it not keep the shape constant in z axis , can you creat a new modifier keep z axis constant , thank you very much , sorry for my bad english
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Comments
3DS Max 2019 has fixed Path
3DS Max 2019 has fixed Path Deform finally. It stays upright now, and you can even point the z axis to a target for even more control. If they start getting too banked around ups and downs, you can point them at an object 2000m above and get fairly straight fence posts. Applying the new modifiers fixed all my twisted wall meshes, so they follow the ground neatly for once.
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any one help me please ?
stiff......
what I mean is ever heard of Stiff PathDeform ?