Preview of A bunch of scripts scheduled for release
Just wanted to give a little preview of a bunch of scripts I plan to be releasing soon.
I should be done them pretty soon But if anyone would like to take them for a test run please let me know and I will send you the script as it is which may or not be finished. If there are any suggestions for improvement I will most likely focus only on the ones that are major errors and spend lest time on stuff like User interface and stuff since my time is limited.
RIG MACHINE - SPRING BUILDER
This will set up a series of objects that are constrained in a way to act like a Spring. This Can actually be used to automatically create a Bend Rig type Spring Between any two objects.
RIG MACHINE - STICKY LIPS RIGGER
A collection of scripts that can be used to rig sticky lips
FACE MASTER - POSE MORPH LINKER
This Script Stores Poses of different objects in targets of a morph channel allowing you to position rotate and scale objects using that morph channel Similar to Di-O-Matic , Pose-O-Matic.
FACE MASTER - MORPH CONTROL FLOATER
This is a floating Universal Morph Control. It allows you to control a selected or stored object using The floating Morper Interface. So you won't have to have the object selected to control the Morpher Modifier of that object.
FACE MASTER - FACE RIG SETUP SYSTEM SURFACE CONSTRAINT
This Allows you to Constraint the movement of an object along the surface of any number of Other Objects using a control object. There will also be an option to add a rotation controller that aligns the object to the normals of the surface.
ANIMATION MACHINE - STRIKE A POSE POSE HOLDER
This allows you to store poses of objects. The posing is totally independant of the controllers of the object meaning the controllers are not modified in any way. All The Script does is Move the object between its current pose and the selected pose. You can create collections of poses and control poses in many other ways for example you can exclude axes from being posed.
Also you can pose an object in the coordinate system of any other object, allowing you to do stuff like make a character walk or run forward.
ANIMATION MACHINE - ANIMATE BY SELECT
This Script will allow you to turn on and off The auto key button simply when you select certain desired objects. So this decreases the chance that you will do some great animation posing and then realize you forgot to turn autokey on.
SCRIPTED REACTION INFINITE CONTROL
The idea behind this is to have a control that control stuff by any position. Traditionally Morph In viewport interfaces allow you to control morph targets like smile frown etc. but you can only wire to x y or z etc and have perhaps 2 to 4 channels controlled by one control. Well this will enable you to store and control an infinite number of poses and channels all with one control.
The float version will allow you to control any parameter such as morpher channels. I also have a position version but it does not work quite as well as I would like right now so I may not release that.
Run the script and it will open a UI where you can choose the control node and the child node.
ANIMATION MACHINE - DUPLICATE MOVE
Select a start position and an end position and Then Hit move object. The object will be moved the distance from the start to end position. For stuff like animating walks runs etc where you need the feet to move the same distance from step to step. If objects are selected in a certain order motion will be transfered in the order that the objects are selected.
Run the script and Then Go to customize user interface menu under category Duplicate move and add it to your chosen UI item.
SKIN TRANSFER BONES
Transfer skin weights of an object to different corresponding bones on a clone of that object. So If you have skinned an object and you want to keep the weighting but use different bones you can do that. It uses the order that the bones are selected in or the object that the bone is parented to to decide what bone to weight verts to.
Run the script and it will open a UI. If you have Questions about it's use let me know.
GHOST KEYER 3
The Latest version Of My Ghost Keyer Script which allows you to Key Objects while not having to select them. All Groups Now Store with the scene.
Run the script and Then Go to customize user interface menu under category Ghost Keyer and add it to your chosen UI item.
SUPER COPY PASTE TRANSFORMS
Advanced Control over copy paste of transforms.
Now There is an option to paste in the order that the objects are selected
Run the script and Then Go to customize user interface menu under category CopyPasteTransforms Matts and add it to your chosen UI item.
BEND RIG ULTRA
This is the latest version of My Joint Rigging Tool. Its speed is now fully optimized using all Scripted controllers.