Reload maxscript based plugin modifier

Hi,

I'm working with maxscript based plugin modifier on version 2017.
Problem is, it doesn't update or reload plugin properly after change some code line.
The only way to do it I found so far is just restart 3dsmax client.

I'm sure that they is smarter way to solve this.
Any one have ideas or have same problem of this?

Would be appreciate any comment for this.

Many Thanks!
Dongsub

//Please find very rough sudo code of it.

plugin modifier RDestructible_Creator
name:"RDestructible_Creator"
classID:#(0x2A82F37F, 0x23308964)
replaceUI:true
category:"Destruction Objects"
usePBValidity:true
(
fn xxx
( .... )

rollout ro_test "test"
(
xxx
)
)

Comments

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hservices69's picture

Maybe this is something that could work?

loadDllsFromDir
Load all the plug-ins found in the specified directory. The directory_path_string must be terminated with a ‘\’.

pcswoo's picture

self answer

I'm using Sublime and it's "run 3dsmax command" is not works for this case.
I solved this issue with just manually run script in 3dsmax.

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