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quick help
I never used sceneStateMgr interface in scripting,
so take next code just as "getting started" tip.
my recent MAXScripts RSS (archive here)
THANK YOUUUUUUU
ANUBIS YOU ARE THE BEST THANK YOU VERY MUCH
1. search in the
1. search in the documentation for "sceneStateMgr"
2. search in the documentation for "exportFile"
3. to see what renderers you have installed and assign one of them try this:
EDIT: oh ive red solution and not resolution lol...
the resolution is easily set using "renderWidth" and "renderHeight"
Cheers
Never get low & slow & out of ideas
thanks but I dont understand :)
br01, really thanks for your immediate reply.
Unfortunately I don't have a lot of time to learn maxscipt right now.
So at list if I know for the beginning some functions and
after some time I wish to learn in a good way how to scipt in max.
In the help documentation of 3dsmax I found these, but
when I put them into script listener, many errors occurs.
Interface: sceneStateMgr
Restore name parts
Restores the scene state with the given name using the supplied array of parts. Returns true on success, false otherwise.
How should I put them for ex to restore a scene state named "02"?
thanks again very much