Runtime error: Error opening bitmap

Good day.
In scene present about 120 Plane.
Each of them fix (.material.diffuseMap.bitmap). These bitmaps stored on
D:/test/ directory

When I start script

fg=#()
d=$ImagePlane* as array
for i=1 to d.count do
(
append fg d[i].material.diffuseMap.bitmap
)

appear

#($Plane:ImagePlaneFor_camera1_d0001 @ [-8.367760,14.435833,-57.738209], $Plane:ImagePlaneFor_camera2_d0002 @ [-4.387455,15.022846,-60.023422], $Plane:ImagePlaneFor_camera3_d0003 @ [0.056606,15.007589,-61.273445], $Plane:ImagePlaneFor_camera4_d0004 @ [3.998240,14.502653,-61.476524], $Plane:ImagePlaneFor_camera5_d0005 @ [8.344356,14.367958,-61.341885], $Plane:ImagePlaneFor_camera6_d0006 @ [12.190159,12.907448,-59.661415], $Plane:ImagePlaneFor_camera7_d0007 @ [15.279215,11.183224,-57.224586], $Plane:ImagePlaneFor_camera8_d0008 @ [17.782003,9.087871,-53.741268], $Plane:ImagePlaneFor_camera9_d0009 @ [19.093401,6.970782,-49.843822], $Plane:ImagePlaneFor_camera10_d0010 @ [19.223347,5.085677,-46.160961], $Plane:ImagePlaneFor_camera11_d0011 @ [18.177902,3.121782,-41.978588], $Plane:ImagePlaneFor_camera12_d0012 @ [16.083273,1.569069,-38.334175], $Plane:ImagePlaneFor_camera13_d0013 @ [12.880341,0.494181,-35.079998], $Plane:ImagePlaneFor_camera14_d0014 @ [8.797139,-0.172102,-32.559563], $Plane:ImagePlaneFor_camera15_d0015 @ [4.045238,-0.254686,-31.050558], $Plane:ImagePlaneFor_camera16_d0016 @ [-0.028758,0.181588,-30.758663], $Plane:ImagePlaneFor_camera17_d0017 @ [-4.330082,1.088176,-31.428823], $Plane:ImagePlaneFor_camera18_d0018 @ [-8.693162,2.599252,-33.330521], $Plane:ImagePlaneFor_camera19_d0019 @ [-11.734137,4.239220,-35.784580], $Plane:ImagePlaneFor_camera20_d0020 @ [-14.109169,6.173749,-39.005417], ...)
-- Error occurred in i loop; filename: D:\3ds Max 2009\Scripts\moi\bitmap array.ms; position: 71
-- Frame:
-- i: 95
-- Runtime error: Error opening bitmap: D:\pasa1\d0095.jpg

that happened????????

Comments

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barigazy's picture

"Bitmaptexture" id the same

"Bitmaptexture" is the same as "bitmaptex".
Theses are class names of (in your case) diffuse maps.
You can use first or second.

bga

anybany's picture

BARIGAZY Thank you very match for answer

All good.....

anybany's picture

BARIGAZY Thank you for answer but

When use
____________________________________
fg=#()
d=$ImagePlane* as array
for i=1 to d.count where d[i].material.diffuseMap != undefined do
(
append fg d[i].material.diffuseMap.name
)
for i=1 to fg.count do
(
print fg[i]
)
__________________________________________

Answer
"Bitmaptexture"
but not name.....

barigazy's picture

In your case

In your case

fg=#()
d=$ImagePlane* as array
for i=1 to d.count where d[i].material.diffuseMap != undefined do
(
	append fg d[i].material.diffuseMap.name
)

bga

barigazy's picture

BITMAP NAME & FILENAME

BITMAP NAME AND BITMAP FILENAME

allusedbitmaps = getClassInstances bitmaptex
bmpNamesArr = #()
bmpFileNamesArr = #()
for b in allusedbitmaps do
(
	append bmpNamesArr b.name
	append bmpFileNamesArr b.filename
)
for n in bmpNamesArr print n
for p in bmpFileNamesArr print p

bga

anybany's picture

BARIGAZY Thank you for answer

BARIGAZY Thank you for answer but
I want return name each bitmap in array....

barigazy's picture

If you want to get all

If you want to get all bitmaps used in the scene just use this

allusedbitmapss = getClassInstances bitmaptex

bga

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