Scatter evenly on curved, not even surface
Hi All,
i need some help. I need to scatter evenly an object on a poly surface. So the object instaces need to keep same distance between each other and a strict lines and columns but on the way if it would be turned 45 degree, similar as can see on the a attached picture. The surface is curved in many ways so I cant take its edges or faces the base of the scatter. And also not possible to redo it as nurbs.
I need to put thousands of instances to the surface.
Maybe I just dont find the right tool, maybe sombody just could tell me how to do that?
Thank you for the help in advance.
(I use max 2012,64bit)
Attachment | Size |
---|---|
pattern.jpg | 216.41 KB |
Comments
Multiscatter is a cool tool thank you for mention that
but i just cant get the right settings. I tryed a regular pattern settings using mapping but it just dont get the right result. Thank you anyway.
What about using multiscatter
What about using multiscatter for that? See Multiscatter :: Pattern
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters