Script Getting 2D screen position of vertex

Hi everyone,

I have made a script to get the position of all the vertex of an object during the timeline from the size of the viewport. i would like to do the same thing but not with the viewport (as I have to resize it) but from the camera. Is it possible?

Thanks in advance,

Denis
PS: here is the code :

 
try (destroydialog ::gvp) catch()
 
rollout gvp "Print Vertex Point"
(
Global obj, dir_path, outFile, gv
 
button c_path "Path Save"
button c "Stamp Vertex Pos. XY"
 
 
	on c_path pressed do
	(
		dir_path = getSaveFileName caption:"Name Save File" initialDir:(getDir #export) filename: selection[1].name + ".txt"
        outFile = createFile dir_path
	)
 
		on c pressed do
 
		if selection.count < 1 then 
	(
		messagebox "Nothing Selected !" title:"Nothing Selected" 
	)
	else
		(
	(
		selection.count == 1 and classof selection[1].baseobject == Editable_Poly
			---
		oPoly = $
		sliderTime = 0
		sTime = animationRange.start
		eTime = animationRange.end
		format "Name: %\n\n" selection[1].name to:outFile
 
				(
 
 
				(
				for i=sTime to eTime do 
				(
 
				sliderTime = i
				forceCompleteRedraw()
				format "_" to:outFile
						(
						local iNumVerts = polyOp.getNumVerts oPoly
 
						gw.setTransform (Matrix3 1)
 
						local p3PointWorldPos = [0,0,0]
						local p2PointScreenPos = [0,0]
 
						local ap2PointScreenPos = #()
						ap2PointScreenPos[iNumVerts] = [0,0]
 
								for iVert = 1 to iNumVerts do
								(
								p3PointWorldPos = polyOp.getVert oPoly iVert
 
				/* la multiplication est à changer là si nécessaire (c'est le *2)pour le x et le y */
								ap2PointScreenPos[iVert] = [ceil((((gw.transPoint p3PointWorldPos).x)*2)-42), ceil((((gw.transPoint p3PointWorldPos).y)*2)+27)]
 
								)
 
 
										for p2Pos in ap2PointScreenPos do
										format "%" p2Pos to:outFile
										)
				)
				)
 
 
				)
			close outFile
	)
)
 
)
createdialog gvp style:#(#style_titlebar, #style_sysmenu, #style_toolwindow, #style_sunkenedge)

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chon's picture

Little up? :)

Little up? :)

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