Select all top edges (only) of selected faces
Hi guys,
for an animation I'd like to place curtains behind windows, generated placement with Forest Pack.
I have a bunch of windows (planes, four edges), maybe 300, and would like to select the top edge of all faces at once, create a seperate shape from this selection and offset this spline towards inside from the original.
Any idea how this could be solved by simple scripting or even native 3DS tools??
Thanks in advance
Niko
PS(example image is from Sketchup but those are the window planes)
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Comments
@jahman: Oh yeah!(nice name
@jahman: Oh yeah!(nice name btw)
Perfect, another tast streamlined!
I'll create a macro of your workflow and definitely will make use of this in the next viz project. ;)
Thanks man and big up :)
Greetings from Berlin,
Niko
Berlin, Germany
.
1. make a copy of your windows
2. collapse them in a single object "WindowsMain"
3. make a copy of collapsed object "WindowsTMP"
3.1 move selected windows down a little
3.2 apply shell and push modifier
4. apply volselect to WindowsMain and make a vert selection using the mesh object mode with WindowsTMP selected
4.1 apply edit poly to WindowsMain
4.2 convert vert selection to edge selection
4.3 invert edge selection
4.4 now you got your top edges selected
or use script :)