Selection order of selectedVerts
Hey folks, I'm quite new to MAXScript and am a bit stumped with this one.
Basically, all I'm trying to do is to be able to create an array of verts within an editable poly, based on the order in which they were selected. I thought that selectedVerts would probably contain all this anyway, but instead it orders them via their corresponding ID number.
The only way I could figure out a workaround (with my limited knowledge) is to start a script that initialises a selection process and builds an array with each new vert. This is ok, but not that great for speed.
Any suggestions would be very welcome.
Thanks!
Comments
as anubis said Max auto sort
as anubis said
mm if that's true as Mackinder mean, yes that's right Anubis.
I just think, by picking vertex selection script method it's can do that as array we wanted. I don't have idea to write a script right now.
but I think something ...
Mackinder, if you need a sphere should have a name corresponding to the vertex ID, I can do that. So do you need that ? it's up to you body. :)
you think right
Hey Mackinder, you think right.
Max auto sort selection by id (because its a bitArray)
and need to initialises a selection process.
my recent MAXScripts RSS (archive here)
Hey, thanks for the help.
Hey, thanks for the help. But I'm still a little confused. When the spheres are created, it creates Sphere001 at the vert position with the lowest ID number. So it's still not creating them in order of the verts by selection, but rather just as their lowest ID upwards. For example, I would select vert 6 then vert 1, but it would create Sphere001 at vert 1's position, then Sphere002 at vert 6's position.
Am I missing something?
Thanks for the help.
hi Mackinder you can try
hi Mackinder
you can try this:
to using it please select multiple vertex then run a script