Single ray to calculate reflections
I have been toying with this idea for a while and wanted to put it to the panel to see if anyone had any ideas on how to approach it.
During the lighting process of my scenes I have to estimate the line of reflection from camera to surface to surface to surface...
We are emulating studio photographic lighting, which involves a lot of bouncing and reflecting.
I want to develop a tool that will cast a ray from a point (the camera position) and bounce it n number of times. Perhaps the number of bounces could be a variable in the script.
The existing "Place Highlight" tool does half the job but I need it to go further.
Ideally it would be good to have a spline joining the dots between the ray hits.
Anyone got any ideas on where to start?